The Unreal Engine
AI Agent
Agent Toolkit
Powerful interface components designed to keep you in flow.
Model Selector
Choose the AI model that will process your requests. Auto Mode automatically selects the best model for your task, or pick from Premier models with vision support.
Context Tools
Add context to your prompts. Browse Content to select assets, Add Selected Actors from the viewport, or Skip Clarification for faster execution.
Voice Input
Speak your commands instead of typing them. Perfect for hands-free workflow or faster input with automatic transcription.
Image Upload
Upload screenshots or reference images for the AI to analyze. Show your scene, reference what you want to create, or highlight specific areas to modify.
Agent/Ask Mode
Agent Mode plans and executes tasks automatically. Ask Mode provides information and code suggestions without executing anything.
3D Model Generation
Create 3D models from text descriptions or images. The AI generates textured meshes, imports them into your project, and spawns them in your level.
Direct Editor Control
Direct access to 1000+ Unreal Engine editor functions. No wrappers, no abstractions.
> Spawn actors directly
EditorLevelLibrary.spawn_actor_from_class(...)
> Load and assign materials
EditorAssetLibrary.load_asset(path)
> Create dynamic materials
MeshComponent.create_dynamic_material_instance(...)
> Create blueprints
BlueprintEditorLibrary.create_blueprint(...)
Full native API access. Execute commands directly in the Unreal Editor
Asset Discovery
Search the Asset Registry by type, path, or name. Find dependencies and referencers. Query material slots.
Scene Intelligence
Query actors by class, label, or selection. Get transforms, bounds, mesh info. Batch multiple queries.
AI 3D Generation
Generate custom 3D meshes from text descriptions. Auto-imported to your project and spawned in level.
• "futuristic robot" → Textured GLB mesh
• "medieval sword" → Import to /Game/Generated
• Best for custom objects that can't be made from primitives
Runtime Reflection
Inspect any UClass at runtime. Discover properties, functions, and inheritance. Know exactly what's available before writing code.
Visual Scripting Logic
Create K2Nodes, connect pins, build event graphs from natural language. Currently in development.




