AI Agent for Unreal Engine
Build levels, create and edit Blueprint graphs, analyze any project, generate 3D models, and manage assets through natural language. Direct editor control with zero abstractions.
Everything you need. One agent.
Direct control over the full Unreal Engine editor. No plugins to chain, no boilerplate — just describe what you want.
Level Design
Build entire environments from prompts. Spawn actors, arrange geometry, lighting, and spatial queries.
Blueprint Editing
Full graph control — 55+ node types, auto pin-wiring, variables, functions, events, and one-step compile.
Blueprint Analysis
Deep read-only inspection. Variables, functions, components, execution flow, and full graph JSON export.
Materials & Shading
Create material graphs, instances, and functions. Wire expressions, custom HLSL, and inspect shader stats.
Animation System
Montages, blend spaces, state machines, IK rigs, retargeters, bone tracks, and morph targets.
Widget / UI Design
Build UMG interfaces — full widget hierarchy, event binding, animations, and navigation rules.
Behavior Trees & AI
Blackboards, BT structure, AI controllers, perception, NavMesh, EQS, GAS abilities.
3D Generation
Text or image to rigged 3D characters with 8 stock animations. Auto-imports as SkeletalMesh.
C++ Source Code
Read, write, search, and create C++ classes. Parse UE macros and trigger Live Coding reload.
Data Assets
Enums, structs, DataTables, Enhanced Input mappings, asset dependencies, and diffing.
Editor Automation
Undo, save, build lighting, compile Blueprints, PIE, performance audit, and snapshots.
Agent Toolkit
Interface tools built for fast, focused iteration inside your editor.
Multi-Model AI
Claude, GPT, Gemini, Grok — auto-routes to the best model
Voice Input
Speak your commands naturally
Image Context
Screenshots, reference art, viewport captures
Reasoning Depth
Control speed vs. thinking per request
Describe. Execute. Ship.
Describe your task
Type in plain English. Attach assets with @, use voice, or paste reference images.
Agent plans & executes
Selects the right tools, inspects project state, executes in the editor, and handles errors.
Review & iterate
See results in your viewport instantly. Undo, request changes, or keep building. History preserved.
11
Capability Domains
1k+
Editor Operations
UE 5.3–5.7
Engine Support
15+
AI Models
Your Unreal project. Any AI client.
One URL, one API key. If your IDE or AI tool supports MCP, it can inspect, search, and build inside your running Unreal Editor — right now.
Standard HTTP
Plain HTTP + JSON-RPC — the official MCP transport. No SDKs required.
Any Device
Desktop IDEs, cloud workspaces, remote servers, CI pipelines.
Any Model
Claude, GPT, Gemini, Llama, Qwen, Mistral — your choice.
Free tier: 11 read-only tools, forever. No credit card required.
See it in action
Watch the agent build levels, edit Blueprints, and create materials — all from natural language.
Ready to start building?
Download the plugin, sign in, and start creating with AI inside Unreal Engine.




