Flop AI Docs
AI agents for Unreal Engine. Analyze Blueprints, build levels, manipulate assets through natural language.
Getting Started
Flop AI brings AI agents directly into Unreal Engine Editor. Connect to language models like Claude, GPT-5.2, Gemini, and Grok to create and modify your project through conversation.
Claude, GPT-5.2, Gemini, Grok
Chat window inside Unreal
Text/image to 3D models
Inspect and understand blueprints
Installation
Download Plugin
Download the FlopAI plugin for your Unreal Engine version. You must be signed in to download.
Go to Download PageSupports UE 5.5.4, 5.6.1, 5.7.2 • ~20 MB • Windows x64
Installation Steps
Download the plugin for your UE version
Go to the Unreal Agent page and select your engine version. You must be signed in to download.
Extract the ZIP to your project's Plugins folder
Create the folder if it doesn't exist. Your structure should look like:
YourProject/Plugins/FlopAI/FlopAI.upluginRestart Unreal Engine
Close and reopen your project. The plugin will auto-load on startup.
Sign in via the menu
Go to Tools → Flop AI → Sign In and log in with your Flopperam account.

Opens the login dialog to authenticate with your Flopperam account.
Logs you out and clears your session.
Opens the main chat window to interact with the AI agent.
Helps the agent read and understand your project.
Quick Start
Open Unreal with the plugin installed. Go to Tools → Flop AI → Agent Chat to open the chat panel. Sign in and wait for "Connected" status.

The agent runs directly inside Unreal Engine, with full access to your project.
Built with: "Create a detailed movie theatre with tiered seating, a stage, and cinema materials."


Built with: "Create a detailed bowling alley with 6 lanes, neon lighting, and a seating area."



Also available at flopperam.com/unreal-agent with tool timeline, image upload, and voice input.
Agent Modes
Three modes for different workflows. Switch via the toolbar dropdown.
Plans and executes tasks. Spawns actors, modifies properties, creates blueprints and materials.
Information and guidance without execution. Learn concepts, get code explanations, plan before building.
Create 3D models from text or images. Auto-imports as Static Mesh and spawns in level.

3D Generation
Generate 3D models from text descriptions or reference images. Models include PBR materials and auto-import as Static Meshes.
Fastest generation, good quality. Best for quick iterations and prototyping.
Balanced speed and quality. Higher detail textures and geometry.
Highest quality. Best geometry, textures, and PBR materials. Slower generation.
Describe what you want. The system generates a reference image, then converts to 3D.
a medieval sword with ornate handleUpload a reference image or concept art. Direct conversion to textured 3D mesh.
drag & drop or paste imageAuto-import: GLB downloaded and imported as StaticMesh
Auto-spawn: Placed in level at origin (adjustable)
Materials: PBR textures included with all quality tiers
Tier access: Good available to all users. High/Very High require Pro+ subscription.
Blueprint Analysis
Deep inspection and understanding of any Blueprint in your project. Ask questions about structure, logic flow, variables, functions, and component hierarchies—get detailed answers without opening the Blueprint editor.
See all variables with their types, default values, replication settings, and edit flags.
Get function signatures, parameters, return types, and event dispatchers with full details.
Explore the full component tree, including inherited components, class types, and attachment structure.
Analyze EventGraph, function graphs, and macros—see nodes, connections, and execution flow.
View implemented interfaces, parent class relationships, and inherited property overrides.
Inspect the Class Defaults Object (CDO) to see base property values and Blueprint settings.
Quickly understand how a Blueprint works without manually clicking through the editor. Great for onboarding to a new project or reviewing unfamiliar assets.
Trace connections between nodes, check variable values, and understand execution flow when something isn't working as expected.
Get a complete overview of a Blueprint's structure for documentation, code reviews, or explaining systems to team members.
Select nodes in the Blueprint editor and ask about them directly. The agent sees what you've selected and can explain or modify those specific nodes.
Give me an overview of BP_PlayerCharacterWhat variables does BP_Enemy have and which ones are replicated?Show me all the functions in BP_WeaponBase and their parametersWhat components does BP_Vehicle have and how are they attached?Explain the logic in BP_Door's EventGraph—what happens when the player interacts?Trace the execution flow from BeginPlay in BP_GameModeWhat interfaces does BP_Interactable implement and what functions do they require?What do these selected nodes do? (with nodes selected in editor)Why might the Health variable in BP_Character not be updating? Show me where it's modified.For best results, use the full Blueprint path (e.g., /Game/Blueprints/BP_Player) or just the name if it's unique. You can also select nodes in the Blueprint editor and ask about your current selection.
Features
Model Selector
Choose AI models. Auto mode picks the best fit, or select from Claude Opus, Claude Sonnet, Claude Haiku, GPT-5.2, and more.

Voice & Image Input
Speak commands or paste screenshots. Show your scene, provide reference images, mark areas to modify.
Tool Timeline
Real-time view of agent operations — tool calls, parameters, results, timing.
Reasoning Control
Adjust thinking depth. Low for quick tasks, High/XHigh for complex operations.
Pricing & Credits
Credits represent API usage from AI providers like Anthropic, OpenAI, Google, and xAI. When you subscribe, Flop gives you twice the API usage value of what you pay—$15/month gets you $30 in usage, $30/month gets $60, and so on.
Your credits are consumed based on the AI model you use and the complexity of your request. Different models have different costs per token—more capable models cost more per request.
Example: A simple spawn command might cost a few cents, while a complex multi-step Blueprint creation could cost more depending on the model and reasoning depth you've selected.
Your remaining balance is always visible in the agent interface. When it reaches $0, you'll need to subscribe or wait for your next billing cycle to continue.
One-time $10 API usage bonus when you sign up. No credit card required.
- • Sonnet 4.5, GPT 5.2, Grok 4.1 Fast, Gemini Flash
- • Voice & image input
- • 3D generation (Good quality)
Double your investment with 2x value. Access to all premium AI models.
- • All models: Claude Opus/Sonnet/Haiku, GPT-5.2, Gemini, Grok
- • 3D generation (High & Very High quality)
- • Early access to new features
Best value for regular users. Everything in Pro plus priority support.
- • Everything in Pro
- • Priority support
Maximum power for heavy users and teams. 2x value at scale.
- • Everything in Plus
- • $200 in monthly API usage
Prefer Patreon? We offer tiers from $5 to $100/month, each giving you 2x API usage value plus exclusive perks:
- • Discord donor role & community access
- • Name read in videos (higher tiers)
- • Private meetings with the team (top tiers)
- • Custom merch rewards
Already a patron? Sync your membership on the pricing page to activate your API usage.
Pricing, credit amounts, and tier benefits are subject to change as the service evolves. Subscription credits reset each billing cycle and do not roll over. See our pricing page for current details.
Examples
Build a 10x10 maze using walls with a single entrance and exitCreate a movie theatre with 5 rows of seats facing a large screenSpawn a circular arena with pillars around the edge for coverMove all the furniture in this room 200 units to the leftRotate these selected chairs to face the stageScale all the trees in my level to be 50% largerCreate a BP_SlidingDoor that opens when the player overlaps a triggerExplain how the damage system works in BP_CharacterAdd a Health variable to BP_Enemy with a default value of 100Generate a medieval wooden barrel with metal bandsCreate a sci-fi control panel with glowing buttonsMake a 3D model from this concept art I'm pastingResources
Ready to start?
Download the plugin and connect your account.

