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Flop MCP

Unreal Engine context, in any IDE

One URL, one API key. If your AI tool supports MCP, it can inspect, search, and build inside your running Unreal Editor — right now.

Standard HTTP endpoint

Plain HTTP + JSON-RPC — the official MCP transport. No SDKs, no plugins on the client side.

Works on any device

Desktop IDEs, cloud workspaces, CI pipelines — if it can POST to a URL, it connects.

Any LLM, any provider

Claude, GPT, Gemini, Llama, Qwen, Mistral — your model, your client, your choice.

20+ compatible clients:CursorClaude CodeWindsurfClineVS Code CopilotContinueRoo CodeZedOpenClawGooseLibreChat+ any MCP client

The Flop Agent

The full Unreal Engine AI

Lives inside Unreal Engine. Plans multi-step workflows, writes and executes code, recovers from errors, and iterates until the job is done. It doesn't just call tools — it reasons about your scene, your Blueprints, and your intent.

Dynamic workflows

Decomposes complex requests into steps and adapts when something goes wrong.

Unreal-native reasoning

Tuned prompts, specialized routing, deep knowledge of UE APIs and Blueprints.

Automatic error recovery

Detects failures, reads error output, retries with corrections.

Full context awareness

Maintains scene state, remembers prior actions across long conversations.

Code execution

Executes commands directly inside the Unreal Editor — spawning actors, editing Blueprints, building levels.

Multiple AI models

Routes to the best model per task — Opus for reasoning, Flash for lookups.

Try the Agent

Flop MCP

Unreal data in your IDE

Exposes your Unreal project as tools that any MCP-compatible IDE can call. Your IDE's AI does the reasoning — the MCP provides the data. Great for quick lookups, project exploration, and keeping Unreal context in your coding workflow.

Works in any MCP client

Cursor, Claude Code, Windsurf, Cline, or local LLMs via Ollama.

Uses your IDE's AI

No Flop Agent credits consumed — billed through your IDE subscription.

Free tier available

11 read-only tools permanently — inspect scenes, assets, Blueprints, and more.

Keep in mind: The Flop MCP provides data through fixed tool interfaces. It can't plan workflows, recover from errors, or adapt its approach. For complex Unreal work, the Flop Agent is purpose-built for that.

Setup Guide

Flop MCP Tools

13 tools total. Paid plans get all 13. Free plans get 11 read-only tools.

unreal_executionPaid

Execute commands directly inside the running Unreal Editor

docsPaid

Load FlopAI API reference docs — method signatures and usage

scene_query

Query actors by class, label, location, tags, or spatial bounds

search_assets

Search the Content Browser by name, path, or class — plus dependency chains

blueprint_analysis

Inspect Blueprint variables, functions, components, graphs, nodes, and connections

unreal_api

Look up Unreal Engine Python API signatures for engine classes and methods

actor_inspect

Deep inspection of actors — components, materials, collision, physics, LODs, rendering

material_inspect

Inspect materials — parameters, textures, shading model, parent chain, asset references

animation_inspect

AnimSequence, AnimMontage, AnimBlueprint, IK Rig, IK Retargeter inspection and editing

widget_inspect

UMG widget inspection — Blueprint structure, active widgets, viewport info, input modes

project_context

Engine version, plugins, project settings, maps, and content stats

performance_audit

Triangle counts, actor counts, mesh complexity, lighting analysis, and performance warnings

editor_actions

Undo, redo, save, select actors, focus viewport, build lighting, compile blueprints, PIE

Setup

Create an API key in your account, install the Unreal plugin, then paste the config.

Add to .cursor/mcp.json in your project (or ~/.cursor/mcp.json globally):

{ "mcpServers": { "flopperam-unreal": { "url": "https://agent.flopperam.com/mcp", "headers": { "Authorization": "Bearer YOUR_API_KEY" } } } }

Get started in 2 minutes

Free plan includes 11 read-only tools. No credit card required.